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- 6/2/95 LINUX/SGI DOOM HACK EDITOR (Beta)
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- NEW!!
- The Linux Doom Hack Editor now supports SGIXDOOM 1.8,
- and can be compiled right on the SGI to be used with other fine
- tools such as deusf and deutex, built for the SGI.
- I have used these tools along with the registered version
- of DOOM1 to play AL|EN DOOM! on the SGI. VERY nice! :)
-
- Available NOW on sunsite.unc.edu (and mirrors) in /pub/Linux/Incoming
- and soon on ftp.cdrom.com in /pub/idgames/newstuff
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-
- From the DOS text by the original author (Greg Lewis):
-
- "DeHackEd is capable of heavily restructuring the way Doom works.
- Peruse various data tables in the Doom exe file, and modify them at will.
- Make fireballs invisible, make missiles do 2000 points of damage, make
- demons float! Edit the Ammo tables to help your struggling Marine with
- more ammo. Edit the Frame tables, and create new looking items, or extra-
- fast shooting weapons. And save your changes in patch files to distribute
- to your friends. Create new types of deathmatches, with plasma "mines"
- and super-fast wimpy rockets. Wad developers can modify monster types
- to distribute with their levels... great new possibilities!"
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- Enjoy!
-
- -Sam Lantinga (slouken@cs.ucdavis.edu)
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-
- P.S. If you want to send me dough or a postcard, send me e-mail and I
- will give you my snail-mail address. :-)
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-